Archive
Forthcoming in 2023: Operational Images
First signs of my forthcoming book Operational Images: From the Visual to the Invisual are online. Featured in the University of Minnesota Press new Spring /Summer 2023 catalogue.

An in-depth look into the transformation of visual culture and digital aesthetics
First introduced by the German filmmaker Harun Farocki, the term operational images defines the expanding field of machine vision. In this study, media theorist Jussi Parikka develops Farocki’s initial concept by considering the extent to which operational images have pervaded today’s visual culture, outlining how data technologies continue to develop and disrupt our understanding of images beyond representation.
Charting the ways that operational images have been employed throughout a variety of f ields and historical epochs, Parikka details their many roles as technologies of analysis, capture, measurement, diagramming, laboring, (machine) learning, identification, tracking, and destruction. He demonstrates how, though inextricable from issues of power and control, operational images extend their reach far beyond militaristic and colonial violence and into the realms of artificial intelligence, data, and numerous aspects of art, media, and everyday visual culture.
Serving as an extensive guide to a key concept in contemporary art, design, and media theory, Operational Images explores the implications of machine vision and the limits of human agency. Through a wealth of case studies highlighting the areas where imagery and data intersect, this book gives unprecedented insight into the ever-evolving world of posthuman visuality.
See here for the preface to the book.
The cover image includes a detail from Maria Constanza Ferreira’s video work.
Seed, Image, Ground
The new video essay Seed, Image, Ground is the most recent example of our collaborative work with Abelardo Gil-Fournier emerging from our project on vegetal surfaces and media aesthetics. Launched today, the video was commissioned by Fotomuseum Winterthur as part of their cluster Situations/Strike. Below the introduction text and the video! Please contact me or Abelardo for any queries related to possible video installation versions of the piece.
***
Seed, Image, Ground (2020)
Seed bombing is a technique used in forestry, agriculture, and environmental restoration where biodegradable containers filled with seeds and soil nutrients are dropped from flying aircrafts to the ground. Conceived after WW2 by an RAF pilot, its use has been fostered during the last decade, linked to the increased deployment of robotic aerial vehicles in environmental monitoring.
Seed, Image, Ground works with selected promotional images and videos related to seed bombing. It combines them with footage showing the movements of seeds and leaves, and the growth of plants. The video essay concerns the link between images, seeds, aerial operations, and transformation of earth surfaces into data. It acknowledges how the history of botanic knowledge and visual surveys of green surfaces is a history of images, and how the latter is also a history of circulation, speed, and motorised aircraft. Such images operate much beyond visuality.
Seed, Image, Ground offers an alternative way of understanding “the strike.” From metaphors of war to guerrilla farming, from agricultural techniques and reforesting to the automation of airspace and environmental management, the observation of growth of vegetal surfaces unveils connections to parallel histories of the logistics of military perception.
Sound design by María Andueza Olmedo. Research for the video essay was supported by the project Operational Images and Visual Culture, situated at the department of Photography at the Academy of Performing Arts, Prague. The project is funded by Czech Science Foundation project 19-26865X.
The Terraforming final projects
The final projects of the first Terraforming cohort at Strelka Institute are going to be premiered this week Wednesday and Thursday (July 1 and 2) at 7 pm Moscow time. “The work presented will cover a range of topics of space and sci-fi, artificial food and landscapes, geo- and macro-engineering, and range from speculative design proposals, to cinema, to legal frameworks, to practical propositions for intervention.”
I was happy to be part of the Strelka Institute’s programme as a Faculty member. Working with this massively talented and engaged group of researchers was really a joy. In February, we worked with the brief on “Natural History of Logistics” which is somewhat also the topic of my keynote (on Thursday). The other speakers are: Benjamin Bratton, Lisa Messeri, Helen Hester and Kim Stanley Robinson.
Expert-Readable Images
Welcome to our Operational Images project event on Expert-Readable Images at the end of November in Prague at FAMU part of the Academy for Performing Arts. Please find below a short description of the event and list of invited speakers. The event is organised by Dr Tomáš Dvořák (FAMU) and myself together with the project team.
Expert-Readable Images
November 29, 2019 – FAMU in Prague
While machine-readable images have become a constant reference point for photographic theory and contemporary visual media studies, our event turns to the question: what are the specialised expert-readable image practices that cater to the technical specifics, institutional demands, and particular knowledge-roles of visual culture?
Recent discussions of operational images as well as technical media and visual cultures often invoke the distinction between human and machine vision. Automated visual systems are claimed to produce images by and for machines, pictures that are unreadable or even invisible to human eyes. Our conference seeks to complicate this dichotomy by addressing the field of professional perceptual skills, trained judgment, and expert practices of observation and instruction. Should we consider specific thought styles (to borrow a term from Ludwik Fleck) and thought collectives that develop simultaneously with the technologies of instrumental imaging and visualizing? What does a doctor see in a CT scan? What does a drone operator see on a monitor? What does a statistician see in a graph? What does a forensic analyst see in a digital model? What does a content moderator see in our holiday memories? What are the particular cultural techniques of practice, of training, and operation that govern these relations to images?
The one day day conference gathers specialists from fields of media, visual culture, photography and science and technology studies (STS) to engage with the world of specialised technical images. We shift the focus from machines to the training and governance of humans who deal with those images.
For any queries, please get in touch via email at jussi.parikka@famu.cz.
Poster design: Abelardo Gil-Fournier.
Malware as Operational Art
I returned to some themes of Digital Contagions, on computer viruses and malware, in this short text commissioned for the Malware exhibition on at Het Nieuwe Instituut in Rotterdam.
The history of malware is the history of inventing multiple forms of attack and defence, of borders and breaches, of evolutionary programmes, artificial life and system crashes (Parikka 2016). It is also an invention of different forms of artificiality that vary in scale from individual computers to entire infrastructures, with much in between. Malware such as computer viruses and worms are forms of speculative computing that have a long lineage of ideas about networking, connection, security and contagion. They are speculative software in the manner that Matthew Fuller defined as investigating the possibilities of programming – “Software as science fiction, as mutant epistemology.” (Fuller 2003, 30). As an art of the artificial, computer viruses have been likened to artificial life, but this artificiality also includes a parallel trajectory. Malware is about trickery in the same fundamental sense in which Vilem Flusser described art and design, suggesting that the word ‘artifice’ can trace its origins to the definition ‘trickster’ (Flusser: 1999, 18. See also Singleton 2015)
Malware is a bag of tricks for the designer – after infection things don’t look the same, scales are distorted, interfaces are taken over, maps are redrawn, routes are rerouted, connections are slowed down to a snail’s pace, much is stolen, and things are twisted to the perpetrator’s advantage. Of course, much of this could be said to pertain to any operation of power.
Perhaps, in short, malware is the truth about software.
…read the rest of the essay here.
Operational Images project funding
Some news: I am happy to announce that we have won a large grant for our proposal “Operational Images and Visual Culture” with colleagues at FAMU, photography department, part of the Academy of Performing Arts, Prague. Funded by the Czech Science Academy, our research team will engage with contemporary visual culture, photographic theory and the notion of operational images that stems from Harun Farocki’s work. The project is not solely focused on Farocki but the concept of the operational – sometimes translated as operative – image becomes one of the guiding lines of inquiry that facilitates useful, interesting and alternative ways to understand media archaeology of technical images (as patterns, as measurement, as instructions etc.) and contemporary practices of photography. Automated, instructive, algorithmic, measuring and non-representational images are here part of our focus that stems from some of the discussions of past year’s of media, film and visual theory.
FAMU has a great reputation, not least as a renowned film school and I have had the pleasure of collaborating especially with Dr. Tomáš Dvořák over the past year on other projects already. Stay tuned for updates from our Operational Images project and please get in touch if you have any questions!
The Project’s FAMU website for further info.
De insectos, máquinas y posverdades
The new issue of the Luthor journal (published by colleagues in Argentine) is out and with a focus on media archaeology. The issue also includes an interview with me (“De insectos, máquinas y posverdades“) for those interested. We discuss media archaeology and transdisciplinarity, materiality, questions of geography as well as some brief points about literature in relation to the field. I also mention some current and emerging projects, from fashion film to operational images.
Edit: now the original English version of the interview (not copyedited) is also available (PDF): download here.
On Disobedient Electronics
Here’s a short manual to what design can – and perhaps often, should – be about: “how to punch Nazis in the face, minus the punching”.
Garnet Hertz’ new critical design zine Disobedient Electronics is a quick and rough, inspiring and useful manual for the Trump, Brexit, post-truth era that needs to address forms of actually working resistance that don’t however merely function only in the realm of already designated possibilities. Hence, throw in a good chunk of speculative design imaginary.
The protest zine is a collection of feminist and other social justice driven projects that carry forward a particular legacy of speculative design that is, in Hertz’s words, slightly less RCA/Dunne & Raby-style than it is confrontational and imaginary in the manner of the Critical Art Ensemble and the Yes Men. The selected projects cut through issues that tell a particular story about North America but also other geographic regions and political realities: issues of gun control and campus carry, gender pay gap, street protest kits, right to abortion, digital privacy and encryption feature centrally. Many of the projects appropriate a seemingly militant form: the Transparency Grenade, the sound cannon in the Device for The Emancipation of the Landscape and the I.E.D. (Improvised Empathetic Device) carry references to forms of violence that are however overturned into devices of creating alternative worlds. Sometimes the devices cross borders such as the Abortion Drone (Women on Waves & Co.) as a particularly inspiring way of diving into the issues of women’s rights across what is far from a unified political space of Europe.
The style of design proposed through the zine and the projects leads the reader to think of Brian Massumi’s ontopower: “a power that makes things come to be: that moves a futurity felt in the present, into a presence in the future.” This sort of a stance to design is useful as well as speaks to the sort of experiments Disobedient Electronics employs. And the projects that are featured are in many cases experiments in their own right – not only in terms of a device that is pitched and presented but as experiments in collective forms, imaginaries and situations. In many ways, you can observe how this fits in with the wider context of Hertz’ own work and The Studio for Critical Making at Emily Carr University of Art and Design, which he describes as a lab of sorts that combines research, humanities and building in ways that results in “technology that is more culturally relevant, socially engaged, and personalized.” Disobedient Electronics is a good example of such work that the project supports both in the space of the studio and in the context of wider discussions about the role of speculative critical practice.
The Residual Media Depot summer school
I had the pleasure of being one of the participants in the Media Archaeology summer school in Montreal at the Residual Media Depot (Concordia). Invited by Darren Wershler, and teaching alongside also Lori Emerson, we had a wonderful group of participants from Canada, Finland, USA, UK and Spain whose own projects and their work at the Depot during the week demonstrated a fantastically broad spectrum of what media archaeology can perform.
I could not emphasise the word perform enough: while we engaged with the theoretical limits and limitations of theoretical work in and around media archaeology, including how it interfaces with for example infrastructure studies, the various probes the students presented and the hands-on work in the Depot investigated the idea of collections as part of the methodology. The performative aspect of media archaeology – and theory broadly speaking – allows to both see it as a situated practice that benefits from its access to institutions and collections as well as creates the space for such to exist: to imagine a media archaeology lab or a collection becomes also a projective way of engaging with the current themes of reshifting humanities infrastructure and institutional changes. As Wershler and Lori Emerson, the director of the Media Archaeology Lab at Boulder, Colorado, also underlined, it is through the particular materiality and access to collections that one can think differently in relation to what are often deemed objects of (media) cultural heritage.
Relating the course’s themes to also his own research, Wershler explained how his interest in the cultural life of signals builds on work in the Depot too. To engage in the work of assembly through old but still functioning systems one is led to understand the various ways the life of signals is constantly constructed and re-constructed across multiple fields of agency from hobbyists to the mini-industry building the various technological tools for an afterlife of for example consoles.
Media archaeology embodies multiple temporalities. The different theoretical frameworks from Erkki Huhtamo to Siegfried Zielinski to Wolfgang Ernst are different solutions to the problem of time – how to approach time differently in methodological ways and in ways that understand technical temporality. For example, Ernst’s ways of approaching time criticality and temporal operationality are something that both offer a different ontological take on technology and also can act as interesting guides in how we work with collections such as the Depot.
In my view, the Residual Media Depot was a perfect platform for the workshop. Wershler had designed the week as a mix of theoretical investigations, student probes and practice-based work that functioned somewhere between maker methodologies, art practices and an archival interest in collections that are important for media theory too. The collection is focused on cultures and technologies of gaming with a special focus on consoles, but as Wershler emphasises, it is not a game archaeology depot. The consoles and the material around them is an entry point to media history and signal culture.
In several ways, the Depot’s work aligns nicely with the Media Archaeology Lab but also with our AMT group: to establish a framework and an enabling situation for a research-teaching continuum that is interested as much in practice-based work as it is in explicating what practices of theory are. All of this feeds also as part of the Lab Book we are writing together.
You can find more information about the Depot on their website and on the same site you can find all the student probes from our week of Media Archaeology.
The Residual Media Depot (RMD) is a project of the Media History Research Centre in the Milieux Institute at Concordia University.
A Media Archaeological Office
Not every professor has an office like this. Peep into Erkki Huhtamo’s (UCLA) media archaeological office through this video, and get a taster of his enthusiasm as a collector: zoetropes, mutoscopes, kinetoscope. It demonstrates the curiosity cabinets of media history but also the need to train specialists who are able to maintain these instruments as part of the living heritage of media cultures outside the mainstream. The devices prompt us to ask questions concerning difference: how different media culture could be, and has been.
The video is a good insight to the just released Huhtamo book on the moving panorama: Illusions in Motion, just out from MIT Press.