Malware as Operational Art
I returned to some themes of Digital Contagions, on computer viruses and malware, in this short text commissioned for the Malware exhibition on at Het Nieuwe Instituut in Rotterdam.
The history of malware is the history of inventing multiple forms of attack and defence, of borders and breaches, of evolutionary programmes, artificial life and system crashes (Parikka 2016). It is also an invention of different forms of artificiality that vary in scale from individual computers to entire infrastructures, with much in between. Malware such as computer viruses and worms are forms of speculative computing that have a long lineage of ideas about networking, connection, security and contagion. They are speculative software in the manner that Matthew Fuller defined as investigating the possibilities of programming – “Software as science fiction, as mutant epistemology.” (Fuller 2003, 30). As an art of the artificial, computer viruses have been likened to artificial life, but this artificiality also includes a parallel trajectory. Malware is about trickery in the same fundamental sense in which Vilem Flusser described art and design, suggesting that the word ‘artifice’ can trace its origins to the definition ‘trickster’ (Flusser: 1999, 18. See also Singleton 2015)
Malware is a bag of tricks for the designer – after infection things don’t look the same, scales are distorted, interfaces are taken over, maps are redrawn, routes are rerouted, connections are slowed down to a snail’s pace, much is stolen, and things are twisted to the perpetrator’s advantage. Of course, much of this could be said to pertain to any operation of power.
Perhaps, in short, malware is the truth about software.
…read the rest of the essay here.