Amodern–journal has a massive special issue on Network Archaeology out now. I was also interviewed for the collection that followed up on the Miami University last year’s conference of the same theme.
Other new publications include a piece from last year. The first version of this paper on dust (Dust and Exhaustion: The Labor of Media Materialism) was given as a keynote for the Canadian Communication Association annual conference in 2012 at Wilfrid Laurier University. Some smaller variations came out in Depletion Design as well as in Artnodes-magazine. This is however a rather long stand-alone piece which narrates through “dust” themes of non-human materialism, digital culture, work and exhaustion: it picks up on themes of exhaustion and nanoparticles, as much as the metal and mining aspects which contribute to the scale in which we can expand our ideas concerning materiality of media culture. Below the first beats of the text.
“Each particle of dust carries with it a unique vision of matter, movement, collectivity, interaction, affect, differentiation, composition and infinite darkness” — Reza Negarestani, Cyclonopedia
I. Dust — The Non-Thing
There is something poetic about dust. It is the stuff of fairy tales, stories of deserted places; of attics and dunes, of places from so long ago they seem to have never existed. Dusty books — the time of the archive that layers slowly on shelves and manuscripts. Marcel Duchamp’s 1920s Large Glass was a compilation of dust. In a way, he allowed dust to do the work: a temporal, slow compiling by the non-human particles as a work of art installed at the museum, “a purposeful inactivity.”  Dust can transform, even if it can itself easily escape any grip. It is amorphous, even metamorphic, in the manner Steven Connor describes.  There is also a lot of it. It can be done and dusted, removed from sight and forgotten — in need of no further attention. Nanoparticles are everywhere and form societies unseen and unheard of, yet they conglomerate on a scale unimaginable to human beings. We are a minority. They have their say on human things, and cover what we leave behind intentionally or by accident — obsolescent technologies, wrecks, monuments — which remind us not only of these things themselves but of the gradual sedimentation of dust. Dust marks the temporality of matter, a processual materiality of piling up, sedimenting, and — through its own million-year process — transformations of solids to ephemeral and back. It swarms and overwhelms, exhausts and clouds. “Breathe as deeply as you will, dust will never be depleted.” 
There is something poetic and sometimes even romantic about lack of breath. Lung diseases are after all a sign of the delicate soul, and have a long cultural history. Tuberculosis features in a vast range of examples from a Puccini opera to Thomas Mann’s The Magic Mountain (1924). The pale tuberculotic body feeds towards the mythical airiness of lungs, blocked by the disease. It is as if tuberculosis releases the body from matter: “TB is disintegration, febrilization, dematerialization; it is a disease of liquids — the body turning to phlegm and mucus and sputum and, finally, blood — and of air, of the need for better air.”  But the lung-diseased body is easily exhausted, lacking in air, gasping for it. It is a tired body, and tiredness is one key trajectory we should be following as well: a laboring body.
This is a text about dust as well as exhaustion: about non-human particles as well as labor. It takes small things like dust as one vector for its argument, and as a vehicle in the manner of which we sometimes think through objects. Dust is, however, not quite an object, not in the intuitive sense that objects are supposed to be easily graspable. It does not fit the hand, even if it covers vast terrains. It is more environmental and better characterized as a milieu. Well, almost a milieu: we rarely count it among things that matter, but what if we did? What if we followed dust as a trajectory for theory — theory that is concerned with materiality and media? What if dust is one way to do “dirt research”: a mode of inquiry that crosses institutions and disciplines, and forces us to think of questions of design as enveloped in a complex ecology of economy, environment, work, and skill. Dirt brings noise, as Ned Rossiter reminds us, and dirt research can be understood “as a transversal mode of knowledge production [that] necessarily encounters conflict of various kinds: geocultural, social, political and epistemological.”