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Sociability, or sex, mental disorders and code

November 14, 2010 1 comment

The basic teaching of The Social Network is, probably, more or less: people go to extensive measures in order to get sex. And The Social Network presents one of the most complex ways of achieving that (and if you think “sex” is here too blunt, just replace it with “achieving social recognition”, “status”, etc.): to write the most successful social media platforms till yet, and make it into a billion+ business.

More seriously, the key thing to understand about the film is that it is not about The Facebook website or the company, nor about the real people behind these networks which themselves have created a load of global internet life; not about mark zuckerbergs, sean parkers, eduardo saverins, or the usually the faceless/nameless (or first name basis only) coders and girls which seem to be essential to any successful internet company.
To me, and what I tried to see the film as, it is about how to think the mental ecology of informational and networked “social” capitalism of 21st century. What it succeeds in showing is how messy the supposedly immaterial, and logical-driven mathematical society, i.e. society of code/software, is, and how affective labour and social relations are not only the object of those internet business models, but also its driving force. Now that sounds quite anthropocentric, I admit, but actually I want to point out to the messy ontologies in which the supposedly nice and “we-all-agree-its-good-for-us” sociability is about.
After broadcast media as the driving force of 20th century media landscapes, and the at least partial message of the media system of, well, broadcasting and catering for as many eyeballs as possible (both in the advertising logic but also public broadcasting version of this logic), The Social Network seems to imply that a driving force of this system is a feeling of exclusiveness; embedded in a system of closed institutions, invitations, rank, privilege, The Social Network shows the cruelty and dark sides in celebrated utopias of open internet and celebrated social ties. Cultivating on the idea of “clubs” into a software platform and a form of high tech neotribalism suggests not only the affective logic that might be driving the addiction economy of such social media but also the exclusiveness in terms of code which suggests that there are the creative whiz-kids (elite, billionaire, white), and the end-users (hot girls with no name, or a first name, who are the psychotic end-users, but also end-products of this affective economy). Naturally such a division is far from truth, as the relations demanded by social networks aim to blur the boundaries of producers and consumers, which works towards even a more affective entanglement. Recently Jodi Dean has made interesting points about this entanglement in her Blog Theory, but earlier already Tiziana Terranova as well.
What The Social Network is consistently about is the mental ecology of sociability – and especially sociability in the age of technological networks. Code is being born of labour and money – of some people getting paid, and some not; of some people getting laid, and some not; and some people at the high end of the power law curve, some not. That is why the descriptions of affective states, and even more so the various mental disorders at the core of this film are such a clue of thinking it in terms of impersonal affects — the affective landscape of capitalism not reducible to representational figures: paranoia, compulsion, psychosis, depression.
“Social pathologies are first of all a communicational disorder”, writes Franco “Bifo” Berardi in The Soul at Work, and understanding the compulsion of communication as a state where again affect and business models conflate is a key way to understand contemporary infoscapes. Look at the disorders of minds and tech, of social relations and software to understand fundamental elements of how internet and high-tech cultures in general work, and this is where the fundamental impersonality in terms of Zuckerberg-the-film-character might just become a crucial symbol of current social media capitalism in a similar manner as Daniel Plainview in There Will be Blood (2007) is emblematic of capitalism through an understanding of its zombie-like, soulless man as the “vessel of Capital” of the industrial age, to borrow Steven Shaviro’s words and insightful analysis.

Screen memories to be forgotten


“The brain is the screen”, announced Gilles Deleuze some decades ago and summed up – beforehand – a range of things to come. The enthusiasm for the brain whether in terms of screen cultures (a range of films that play with mind, brain, and memory, and what Thomas Elsaesser has called the mind-game genre) or in new kinds of media interfaces e.g. for gaming is paralleled by a range of cultural and media theory looking into the notion of brain as a key metaphor, or node, for understanding contemporary media culture. Far from an earlier enthusiasm for the mind as separated from the body, and as an emblematic figure for the oh-so-much-hated-by-cultural-studies Cartesian worldview, the more recent enthusiasms is as much oriented towards brain as the fleshy epicentre of nerves, and sensation. The brain, too, is fleshy, vitalistic, and full of mattering matter, intensity, and in the world.

This is paradoxically why Christopher Nolan’s Inception is such a disappointment. Despite fitting in perfectly with a range of screen culture examples from past years such as his own Memento to Eternal Sunshine of the Spotless Mind, or Doll House ,
The Matrix
, etc., it does not bring anything new to the genre, or an elaborated, innovative, or even exciting take on the centrality of the cognitive for current media culture. To be honest, with a topic like this, can you fail? Memory and the cognitive can be so interestingly be connected to key contemporary processes of cultural production and capitalism, even to an extent that has been branded as cognitive capitalism. Not only knowledge, affects, and such as an endproduct that can be packaged (thanks Edison, thanks copyright laws) and sold as a discrete unit of cultural industries, but the whole process of production that is more akin to an ecology of seemingly immaterial, cognitive, or emotional values that can be harnessed into value-creation and raise important issues concerning the current “creative precariat” is where these themes concerning feelings, memory and the self are debated and become crucial for the political economy.

Without going into too much detail (as I recognize my shortcomings as a film critic…) I would summarize Nolan’s attempt as itself a bit pale, a bit short of exciting. Despite the references to Kubrick, which I personally do not understand at all, Nolan’s film is exactly not daring sci-fi when it comes to dealing with the brain or the self. The cliched guiding idea of getting caught in a dream at the expense of reality does not become transported into a more powerful and political “don’t get stuck in someone else’s dream” but only a bit sentimental storyline. The parallels between political/financial power and power over the mind remain very vague, and the attempt to multiply dimensions of reality (or dream) itself a bit boring. Whereas some critics have at least hailed the visuals as stunning (I beg to differ), what is bothering that it seems to be acceptable to recycle such outdated notions of the mind and the brain in supposedly futuristic settings. Metaphors of depth, architecture, and the subconscious remain mostly vague perhaps Freudian allusions, but on a level that is as insightful as I would expect The Sun’s summary of psychoanalysis to be.

Indeed, I admit after reading some more positive writings and after discussions that there would have been potential for much more. The theme of “contagious ideas”, or more interestingly “emotion contagion” (that is of key scientific interest for social media cultures). The labyrinthine architectural formations in which urban structures, the psyche and various realities intertwine in a Borgesian or Dickian (as in Philip K. Dick) manner are a strong cinematic trope of contemporary digital culture. Writers such as Peter Krapp have pointed out how film itself has acted as “a medium of aberrations of memory” from such avantgarde works as Chris Marker’s La Jetée to more recent science-fictions of The Terminator series and even Men in Black, and indeed its interesting to map how hallucinated, and often psychoid realities are being framed increasingly in such settings which do not take multiple realities only as delusional but at the core of power and control.

However, despite for a second trying to be optimistic and positive I have to return to my original feeling about the film; if such supposedly informed publications as the Wired are even asking if Inception is the scifi heavy-weight of the year, I must myself be in the wrong reality now.

6 Theses Concerning the Digital Economy and Creative Industries

March 9, 2010 1 comment

This short text was written for the publication our Publishing MA students are doing; Click of Time: Reflections on the Digital Age, aimed at a wider audience, also as marketing material for the great work the MA is doing! Hope our planned new MA Cultures of the Digital Economy can do the same (we hope its running in September 2011).

6 Theses Concerning the Digital Economy and Creative Industries

1. There are already too many theses concerning new media culture. Since its inception, new media, new technologies and the presumed new economies have been the object of wild fantasies, unrealistic aspirations and wet dreams. As much as with the utopian discourses concerning the industrial revolution, the post-industrial, digital revolution was seen at least since the 1990s as the big turn. The assumption: everything changes. We need new signposts, new coordinates and new ways of thinking. The project of humanities was to become the market branding team for the new technological and economic revolution. Still remember Nicholas Negroponte? Still remember the enthusiasm of Mondo 2000, early Wired and others? Still remember the drastic changes from atoms to worlds of bits that was supposed to be changing the way we think about the world?

2. There is not much new about new media. Not that I want to say that its all been there before, however, to paraphrase a Finnish social scientist Mika Pantzar, nothing is so worn out and old than the continuous talk of the new. Indeed; part of the boom since the 1990s, when everything was supposed to change, was the methodological and consistent forgetting of history. Hence, it is no wonder that in the midst of the 1990s boom such new fields as media archaeology that investigated the complex relations and borrowings from the old of new media culture emerged. Oh yes, the new has been before. The old was once new too.

3. There is not much new about new technologies.
Much of the dream machines that are supposed to bring new value, new ideas, new connectivity are actually based on old ideas. The computer is not really that new media, but born in the after wake of WW II. The network society has been emerging since the 1960s; email and information capital since the 1970s. 1960s and 1970s research labs came up with the ideas of mobile content, ebooks, collaboration with online documents, a variety of graphical user interfaces and tele-work. The principle of the Web was mapped in the early 1990s; the assumption seems to be that we just need constant upgrading to keep up and keep the idea lucrative for the business discourse (Web 2.0, Web 3.0, Web 4.0…). What we are living in is less a culture of new technologies, but a culture of upgrading as the constant logic of futurity of capitalism.

4. There is nothing much new about the new, digital economy.
This is what the 1990s dot.com bubble-become-crash was all about (not coming up with any real income streams and business models) and this is what the current hype about digital economy is about in different fashion. Not surprisingly, the most interesting perspectives on the ‘new’ economy are able to point about how it draws on some seemingly ancient forms of power and political economy. Michael Hardt and Antonio Negri, perhaps the most recognized critics of contemporary capitalism, talk about the return of the rent as a primary mode of extraction of value from the commons; writers such as Matteo Pasquinelli brand our age as one of digital neo-feudalism where the ownership of the infrastructure of communications remains tightly in the hands of few ‘landlords’ while facing ‘a multitude of cognitive workers forced to ‘creativity’.’ The digital economy seems to be a promise of a generalised mode of productive forces from the media to the universities combined with creative industries; however, supportive mechanisms for such fields are at the same time being drastically reduced as with the funding cuts to universities.

5. Creativity is no automatic bliss.
Working overtime without compensation, having no other means of income generation besides your skills, brains, bodies and health, being forced into precarious jobs without a promise of a steady income – this characterises as much the contemporary digital economy as does the celebration of crowd-sourcing, collaborative work, participatory culture. Increasingly, the ideas of collaboration, openness and creativity are being harnessed as part of economic doctrines in a manner of parasitic adaptation. I have referred to this earlier as ‘viral capitalism’ – the power of adaptation, subsumption and viral attachments through which critical ideas are turned as part of accumulative value creation. What is often less talked about is labour – the work put into creativity, which is not only a sudden burst of inspiration but takes time, energy and such resources that are not directly monetary but still essential for value creation. The digital artisans are not automatically the new ‘happy class’, but ridden with new mental and physical symptoms of the digital economy; work fatigue, family problems due to overtime, stress-related new disease syndromes…

6. Much of the talk about digital economy is not really that much about the digital.
Paradoxically, the systematic and even discriminatory identification of the digital with its technological and mathematical roots misses the point. The Digital Economy Bill and other initiatives by the Government are keen on building infrastructures and maintaining through such hard(ware) measures the competitiveness of the British economy vis-à-vis other networked countries. As part of this and the economic crisis of 2008-2009, the emphasis on sustaining STEM (mathematics, science, ICT and design technology) subjects has also grown; these are seen as the key fields for the future of the digital Britain, whereas the constant attacks against arts and humanities have targeted the wider groups of digital artisans and their expertise. There is no denying that the humanities of the future (oh well, today as well) need to be a new kind of mix between science, technology and critical, historical humanities epistemologies. Yet, the reliance on the primacy of STEM misses the rhizomes. Digital creativity does not grow only of laboratories of computers and such, but from rhizomatic, spreading, uncontained laboratories of experimentality, thinking and artistic methodologies. This is where the computer culture was born – from new alliances of the avant-garde arts and media labs and that is where the new ideas for exciting futures should come from. We need more Stockhausen, Stelarc and Eno – less Gates, Zuckerberg and Mandelsson.

Beyond the Free Labour

February 7, 2010 Leave a comment

During a week, two perspectives to digital economy.

1) Berlin Transmediale-festival, where I got to see and hear some of the panels in the Free Culture stream. Basically the question revolved a lot around very small scale projects and the question concerning creative as a motor for economic development. A question which touches so intimately on free labour as the actual driver for economic value – a point well elaborated by Tiziana Terranova years ago. This is where value is extracted and admittedly exploited in the age of celebrated digital culture, collaboration, participatory culture. Well, it was not all that small scale; after all, one panel featured a representative from the Benetton think tank Fabrica in Northern-Italy as well as a representative from MotorFM, among others. These are the success stories which do not even try to hide the elistist face of some of the contexts; Fabrica being a sandpit for young, successful young creators; MotorFM representative explaining how their listener basis of course depends on the accumulation of a certain brand of educated, creative and such people that often also come from wealthier backgrounds. Matteo Pasquinelli raised some nice critical points, but these could have been pursued a bit further. (I missed the Sunday’s Liquid Democracies-discussion where Matteo tackled such themes in length).

2) Beyond the Soundbite-Cambridge Media Industry event on Friday and Saturday. Loads of interesting perspectives, where none really discussed the question of cultural work, labour. Whereas I enjoyed enormously some of the talks, from Alan Moore to day 2 talks on Crowdfunding and Film, I could not help noticing that celebrating collaborative and participatory culture did not in any way discuss how actual cultural work is going to be funded on a large scale. Such projects as Swarm of Angels and in a different fashion the Hunt for Gollum depend on the participation of a wide range of volunteers who based on their affective investment, the true e-factor (i.e. enthusiasm), are willing to contribute their time and skills to the project. There is nothing wrong in this, and I enjoyed the projects a lot. However, in terms of a wider cultural sustainability of such precarious jobs in arts and cultural production sector, the possibilities in using crowdsourced labour does not produce any viable income streams for the participators. This fact is taken at face value, which is scary to me, especially with the economic situation being what it is at the moment. The affective investment that has been part and parcel of film cultures from the start – fanaticism and cinephilia – turns easily into involvement in such products that revolve often around a specific genre that already attracts an enthusiastic relation to the product, or them an existing product like the Lord of the Rings-films and books on which Hunt for Gollum attaches itself. The symbiotic attachments of cultural production extend however to the parasitic attachment to the potentials of the skilled and non-skilled cultural workers whose investments might smell of “free culture” but actually “free” is only an euphemism for non-monetary investments (time, skill, energy etc.) Its far from free in those other kinds of investments.

This is where collaborative cultures and open source are the ideal models for appropriation for the capitalist logic. In short, collaborative cultures is not “free” in the sense of freedom, but free in the sense of free beer (to use the worn example turned the other way).

And yes, for a different perspective, such projects as RIP – Remix manifesto present a more politically tuned image of the powers of collaborative production. (Later, I had a chance to exchange an email with Matt Hanson (Swarm of Angels) about this where he flagged in his response that he has been developing models of meritocratic nature that also support payments for professional practice, while continuing how “something many of the less thought out, immature crowdfunding models do not take into account.”) Good point, and looking forward to learning more of such developments!

>Tabula Rasa of Neoliberalism

September 20, 2009 Leave a comment

>Meditations after watching Doll House (and in the midst of the emerging genre of avatar/surrogate-films such as The Gamer, Surrogate, etc.):

Memories are valuable to any corporate/neoliberalist logic as pathways to subjectification. Subjectification works through capturing memory, and the Lockean idea of tabula rasa as the ground for subjectivity-through-experience is more of a pragmatic than ontological assumption. Contemporary capitalism works through creations of worlds, argues Maurizio Lazzarato, and Doll House exemplifies in this sense not (only) a world of high tech virtual realities, but the functioning of Leibnizian neoliberalism. It’s about the refrains that stick to your mind, and create habits that pave the way for consumerist etc. behavior. Mind and body are hence synced. The other link to neoliberalism comes through Naomi Klein’s Shock Doctrine: through shock that reduces to a childlike status the mind/society becomes open to reprogramming (thanks to Joss Hands for the reminder re. Klein.)

Lazzarato and his reading of Tarde is in many aspects an apt opening to such worlds as Doll House’s. Subjectivity as an automate would be the perfect tuning of behaviors for a certain goal — something clearly visible in the idea of being able to program people for specific tasks, and for such tasks only. (cf. Lazzarato’s Les Révolutions du capitalisme). But this is not the whole truth. Memories leak, also through the tabula rasa. This is what Doll House is about; how memories while being captured, still leak, and how memory is less a storage space that can be filled and emptied according to will than a dynamism that cannot be detached from the body. Hence, memory becomes a dynamic engine with different layers suddenly converging and diverging. In Bergsonian terms, its the duration of lived memories that persists despite the quantified “memory bytes programmable” that seem to ground the fantasy of drone people á la 21st century.

Memory is much more material and dirty than anything that could be wiped away. It sticks. (An obvious direction would be to write this through Freud’s memory machine metaphor, and talk about the dynamic materialism inherent in any process of imprinting/wiping.)

Where goes then the line between living and dead labour?

Agency is not one, nor is it even two as with doppelgangers, twins, or any other classic film doubling of minds/bodies. Its multiple, much more akin to a logic of infinite variation that characterizes digital technologies than an optical metaphor. But such avatars are not only projections stemming from the human, so to speak. They feed back. This seems to be something at the core of some of the media examples emerging now. There is a much more interesting feedback loop between bodies and avatars, minds and surrogates than only a projection of fantasmas. Bodies resonate with their spectral variations, and such spectral variations can return. (No return of the repressed through.)