Archive

Archive for the ‘software studies’ Category

OOPhotography

April 4, 2013 1 comment

Congratulations to Paul Caplan who yesterday passed his viva very succesfully! These are the important moments of academic incorporeal transformation where one metamorphoses from Mr Caplan to Dr Caplan!

Besides OOO/OOP as its theoretical approach, it is a creative practice PhD, representing a very exciting addition to practice as research that relates to visual culture as well as software studies! See here for a video sample of his work and thinking (Originally in O-Zone: A Journal of Object Oriented Studies):

Beyonce and I (or Spam in the Can)

March 28, 2013 Leave a comment

The Independent wrote a piece on spam, and I was interviewed as well. The main driver for the story is Finn Brunton’s forthcoming book on the same topic (and I can reveal that it is a great study). I also consider it a highpoint of my academic career that I am in the same story with Beyonce. Sort of.

A Hefty Companion

March 17, 2013 1 comment

1444332244A Companion to New Media Dynamics is out now. And admittedly, it is quite expensive. But try to get your library to order a copy, as it does contain some really handy chapters on media culture, networks, politics of platforms, mobility, and more! I just finished reading a nice Sean Cubitt-piece (on media studies and new media studies), and will continue with some of the other great looking texts.

I co-wrote with Tony Sampson a piece on spam, network virality and contemporary capitalism and marketing: “Learning from Network Dysfunctionality: Accidents, Enterprise and Small Worlds of Infection”. It continues our joint interests into networks as well as viral capitalism, but with a specific Tardean twist.

#code2k12

November 27, 2012 1 comment

I am not the most qualified person to analyse the political economy and at times slightly exaggerated role of conferences; I do not really too often go to the big ones where the whole system of recruitment and other sort of social/affective work of academia happens. I am sure there are loads of management books on such topics and their importance. Not that I have anything against being social – just being a Finn you have to limit it a bit, not to get exhausted with the overwhelming number of people that would amount to the total number of a small Finnish village easily. However, at times events really strike a chord – like Code at the Swinburne University of Technology, Melbourne: a fantastic combination of academic quality and lovely people.

I am a firm believer in that the more interesting academic benefit of such events is not hearing someone speak, but that you are able to meet and talk outside the sessions; whether casual chattering or on the topic of the presentation. This is hardly a surprise. But it is not only the meet & greet networking silly management culture that we are persuaded to pursue, but actually having some affective pleasure from finding out that academics are not completely subsumed into corporate climb-the-ladder assholism.

Of course, talks can be really good in triggering ideas. What I mean by that is at least my own prespective that I have often trouble in immediately summarizing someone’s talk in its entirety, and instead I get nuggets, something that triggers an idea. In this sense as well, Code was a success.

The event was not focused down solely on software culture or critical code studies despite the frequent references to Chun, Galloway and Kittler – and some other usual suspects. I perceived something of an expanded notion of code in the sense that through the theme, a lot of presentations pointed to a broader context of materialities in which code takes place; logistics, management, intermedial relations, aesthetic, and non-computer placed coding of social actions/events like with the Human Fax Machine-experiment. Talks ranged from reddit to Ring(u), cars to Erica T. Carter, commandline to Google, and signal to Simondon. Code had already introduced its own approach to the idea even with a conference reading list!

Besides having the pleasure of listening to the fantastic keynotes by Anna Munster and Christian McCrea, for instance the plenary panel of Melissa Gregg, Ned Rossiter, Soenke Zehle and Mark Coté was the best one can hope for. Brilliant speakers all of whose I work admire a lot, and the topics were nicely resonating. For instance Gregg’s take on the Getting Things Done (GTD) software was something that illuminates what I tried to just briefly address in my own keynote on Cultural Techniques of Cognitive Capitalism (more on that later in a separate blog post): the entanglement of media, management, affect and modes of production in contemporary digital culture. Such practices, techniques and technologies frame the will for more time and freedom, as well as creativity, which ground notions such as cognitive capitalism, and in Gregg’s case she was able to show the deep layers of such ideas of “work smarter, not harder”. Exhaustion, tiredness and fatigue have not disappeared from the gendered worlds of management of office and post-office work. Such affect management and self control are excellent ways of articulating the curious emphasis on the cognitive and affective in relation to modes of production: they hover somewhere between of the tiring and energizing, of repetitive and creative. In this context, see also the Zooming Secretary game that Gregg started with — filing cabinets, telephones and coffee boosts; affective attunement.

It was also pleasure to hear Coté talk of his book project on Data Motility which is one of those great moments when we get someone with a fantastic knowledge of Italian political theory and current media theory talking about a topic of Digital Humanities. DH at times “forgets” the existence of media theory, as well as the longer history of humanities-technology partnering, but at the same time of course we need to be ready to update our theoretical perspectives in relation to new modes of quantities, qualities, and abstractions.

Coté ‘s book promises to be really exciting, offering an insight to data having a self-generated sense of movement as well as being the object of value creation: big social data is the sociality of the data for instance collected on social media, which highlights its polyvalence and social and economic valorisation. According to Coté big social data can be seen constituting a certain mode of humanness that humanities should tackle with. This sort of conditioning is the sort you get from the directions of Leroi-Gourhan and others. But it also points to the direction of debt, an interesting idea Coté suggests: what if we understand our relation with the data collected as one of debt, as analysed by for instance Lazzarato. Big social data in social media contexts is one of endless payments and demands of creating the social through actions, in order to justify our existence.

Both Rossiter and Zehle talked of logistics; Rossiter towards the worlds of media and management, transposition of labour to code & algorithms (which probably would resonate with some insights from Fuller & Goffey’s recent Evil Media) and Zehle in relation to gestures. Indeed, listening the two talks in the same panel made the audience aware of the multiscalar worlds of logistics – from human social affect and gestures, to the abstracted worlds of simulations and games in which management and logistics can be rehearsed.

Even if I mention only some of the papers here, throughout the conference I felt more inspired than in most of the events I visit. As said, this extends to the time outside the actual talks; people are engaged in several interesting projects, which made me actually, and without irony, feel rather ok about being an academic. And in that context, it was less painful to visit the other side of the world, Melbourne, and do two long haul flights within 10 days. I myself talked about some new things I am engaged in – a sort of a project pitch for something that might turn out to be a bigger project event – and gave a “master class” on Media Archaeology & Cultural Techniques.

Archival Infusions. An Interview with Robin Boast

October 23, 2012 2 comments

Here another earlier recorded interview I did, this time with Dr Robin Boast. Our chat was inspiring for me, as usual; we talked archives, metadata, cultural heritage institutions and digital culture, and I always find Boast’s insights so provocative, so fresh. Boast is really someone who can talk of archival fevers and the history of the discipline; archive as a profession and an institution. He offers wonderful archival, museum science and anthropological insights, infusions, into digital culture.

You can find the interview Mp3 here. The timing of re-uploading of the interview, from January 2011, is good; Boast has just been appointed Professor of Cultural Information Sciences at the University of Amsterdam in Netherlands, leaving behind UK and Cambridge. Great catch for Amsterdam!

Just to remind: all of these interviews I have been posting were made originally in the context of the Creative Technology Review podcasts, that I did with Julio D’Escrivan.

What is Media Archaeology? — out now

May 8, 2012 7 comments

It’s out, and gradually in book stores — What is Media Archaeology? (Polity),
my new book about media archaeology (what a surprise)!

It picks up where the edited volume Media Archaeology: Approaches, Applications, and Implications (Huhtamo and Parikka) left off; this means the implications bit, and how media archaeology relates to other recent discussions in art, cultural and media theory: software studies, new materialism, archives, and more. In other words, it complements the earlier collection.

So in short,

1) What IS media archaeology?

- depends who you ask. If you ask Erkki Huhtamo or Siegfried Zielinski, you might get a different answer than from asking me. For Huhtamo, it is the recurring topoi/topics of media culture; for Zielinski, a poetic exploration of deep times and variantology; and so forth. For me, it is an exciting theoretical opening to think about material media cultures in a historical perspective. However, it expands into an experimental set of questioning about time, obsolescence, and alternative histories as well. In one way, it is about analyzing the conditions of existence of media cultural objects, processes and phenomena. It picks up on some strands of “German media theory”, but connects that to other debates in cultural theory too.I like what Bernhard Siegert has said about the early ethos of media archaeology being that of Nietzschean gay science — experimental, exploratory, radical. Perhaps in this vein, media archaeology is one answer to the need to think transdiscplinary questions of art, science, philosophy and technology.

2) Isn’t it just media history that tries to rebrand itself?

- No, not really. A lot of the media archaeological work expands to strong theoretical arguments as well as quite different sorts of historical inquiry than one recognizes in media historical work. Having said that, perhaps this is where the interesting connections are emerging; how media archaeology can contribute to media historical inquiry as well as to thinking about archives and cultural memory. There is one chapter on archives in this new book. A lot of media archaeology owes to earlier new cultural histories and new historicism, so the link is there.

3) Isn’t media archaeology only a footnote to Kittler’s work?

- That would be unfair towards a bunch of other theorists, German and non-German. Kittler himself denied being a media archaeologist, even if a lot of the stuff has taken much inspiration from him and the idea of looking at “conditions of existence” of cultural formations through (technical) media. Even Germany is filled with media archaeological work, since 1980s, and a lot of that expands to such new directions as Cultural Techniques (Siegert, Krajewski, Vissman, and others) as well as other media archaeologists — not least Wolfgang Ernst. In addition, the book offers an insight to other media archaeological theories, such as Huhtamo’s, Zielinski’s, new film history (Elsaesser et al) as well as the links to emerging media studies fields such as digital humanities (eg Kirschenbaum’s work).

4) Sounds like the book is all theory, huh?

There is more than just media theory — although I admit, that because of the nature of the book, was not able to work too much of new empirical material there. However, one key thing that pops up in the book is the use of media archaeology as an artistic method. There is a whole chapter dedicated to that. I think one of the most exciting directions is to see how these methodologies can be used in design, arts and other fields of creative practice that anyway are interested in themes of obsolescence, media and technological affordance, the environment and ecology, remix and for instance hardware (even analogue!).

5) What next?

- No more media archaeology for me. Well, I have jokingly promised that I won’t use the term anymore, even if I am interested in seeing where this term might take us. I will come up with a disguise, a theoretical disguise.

6) your chance to ask me a question!

- and I will answer, if I can.

Meanwhile, here is the info about the book:

(From the Publisher’s catalogue and website):

This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past.

Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities.

What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.

And the blurbs:

‘Jussi Parikka offers a lucid, concise, and highly readable account of a new and exciting field – media archaeology. He demonstrates that contemporary media forms are rooted to the past by multiple threads – untangling them helps us understand the media frenzy that currently surrounds us.’
Erkki Huhtamo, University of California Los Angeles

‘A fabulous map of media archaeology that, as its subject compels, produces its territory anew.’
Matthew Fuller, Goldsmiths

‘The most comprehensive coverage to date of this fascinating area of study. Parikka’s book offers an excellent overview of connections between the material and social aspects of media technology. He provides a thorough review of the diverse and sometimes contrasting theoretical foundations and provides a host of concrete examples of media-archaeological practice that serve to bridge the gap between heady theoretical trajectories and the concerns of practicing artists, users and other readers who take their technology seriously.’
Paul DeMarinis, Stanford University

 

Table of Contents

Chapter 1
Introduction: Cartographies of the Old and the New
Chapter 2
Media Archaeology of the Senses: Audiovisual, Affective, Algorithmic
Chapter 3
Imaginary Media: Mapping Weird Objects
Chapter 4
Media Theory and New Materialism
Chapter 5
Mapping Noise and Accidents
Chapter 6
Archive Dynamics: Software Culture and Digital Heritage
Chapter 7
Practicing Media Archaeology: Creative Methodologies for Remediation

Conclusions: Media Archaeology in Digital Culture
Note: the book is hitting the bookstores now in the UK (May), and soon in North-America (June) and rest of the world.

 

Out of our heads, in our media

January 30, 2012 1 comment

I am off to Berlin Transmediale 2012-festival soon — excited as always. Giving there two talks; the latter one on Sunday on a panel organized by Tim Druckrey on methods for media art histories — I guess an unofficial media archaeology panel with Siegfried Zielinski, Wolfgang Ernst and Inke Arns!

And something different already on Friday; a performance with Julio D’Escrivan, mixing media theory and live coding… part of the Uncorporated Subversion-panel! Here is a short summary, but for the whole effect…be there on Friday. Should be worth the while, I promise…even though, in terms of the theme of “cognitive capitalism” that the paper touches a bit; I am not at all uncritical towards it, and agree it misses several key points. However, the notion is good, I would say, as a way to continue such investigations as Jonathan Crary has started into the ways in which cognition in a very wide sense, embrasing embodied, affective being, perception, sensation, is constantly articulated “out of our heads” (Alva Noë) — but in our media; a media ecology of production of perceptive, thinking, remembering subject. The collaborative form between me and D’Escrivan has itself been again a great way to work together. Last year we tried out similar things with Garnet Hertz (also with our Transmediale theory prize nominated paper on Zombie Media), and now through the performance.

This presentation can be best approached as an experiment in theory-code-collaboration, through live coding (D’Escrivan) and some speculative media theory (Parikka) concerning techniques of the cognitive. With some minor notes that reflect  live coding as a practice, the focus is more or less on the notion of cognitive capitalism. What the talk/performance presents are some tentative steps towards a media archaeology of cognitive capitalism. In other words, what are the supportive, sustaining and conditioning techniques that contribute to the cerebral? In this context, we propose to step away from a cognitive as understood as immaterial or as inner life, and towards a cognitive that is distributed, supported, relayed and modulated continuously in a complex information ecology. We are interested in investigating forms of collaboration between code and sonic arts, and media theory, and investigate collaboration as a form of (extra-)institutional practice in contemporary arts and education field.

 

Dirty Matter

August 26, 2011 Leave a comment

I was asked to write a short forum piece on “new materialism” for Communication and Critical/Cultural Studies-journal and I wrote a piece called “New Materialism as Media Theory: Dirty Matter and Medianatures”. It partly picks up on some of the themes I have been recently talking and writing about, influenced by such scholars as Sean Cubitt. It also articulated – albeit briefly – some points concerning German media theory as new materialism, even if going the quickly to a different direction concerning materiality. Here is a short taster of what’s to come.

The key points of the text were in short: 1) we need to understand how media technologies themselves already incorporate and suggest “new materialism” of non-solids, non-objects and this is part of technical modernity (the age of Hertzian vibrations); 2) we need also to understand bad matter – not just the new materialism that is empowering, but one that is depowering: the matter that is toxic, leaking from abandoned electronic media, attaching to internal organs, skins of low paid workers in developing countries. In this context, “medianatures” is the term I use to theoretically track the continuums from matter to media, and from media back to (waste) matter.

I believe that it is this continuum that is crucial in terms of a developed material understanding of media cultures. Hence, it’s a shame from a new materialist point of view that even such pioneering thinkers as Michel Serres miss this point concerning the weird materialities of contemporary technological culture – weird in the sense that they remain irreducible to either their “hard” contexts and pollution (CO2, toxic materials, minerals, and other component parts) or their “soft” bits – signs, meanings, attractions, desires. In Malfeasance. Appropriation Through Pollution? Trans. Anne-Marie Feenberg-Dibon (Stanford: Stanford University Press 2011),  these are the two levels Serres proposes as crucial from an environmental point of view but he ignores the continuum between the two. And yet, signs are transmitted as signals, through cables, in hardware, in a mesh of various components from heavy metals to PVC coatings.

Perhaps a good alternative perspective to Serres’ is found in how both Félix Guattari and Gilles Deleuze conceive of a-signification as a regime of signs beyond signification and meaning: Gary Genosko’s apt example (in: Félix Guattari. A Critical Introduction London: Pluto 2009, 95-99 ) is the case of magnetic stripes on for instance your bank card as a form of automatized and operationalized local power that is not about interpretation, but a different set of signal work. Elaborating signaletic material – electronic signals and software – through a reference to Deleuze’s film theory and a-signification by Bodil Marie Stavning Thomsen is also useful. As she elaborates – and this much we know from years of intensive reading of Deleuze in screen based analyses – Deleuze wanted to include much more than signification into the cinematic impact, and mapped a whole field of a-signifying matter in film: “sensory (visual and sound), kinetic, intensive, affective, rhythmic, tonal, and even verbal (oral and written).” (“The Haptic Interface. On Signal Transmissions and Events” in Interface Criticism. Aesthetics Beyond Buttons, edited by Christian Ulrik Andersen and Søren Bro Pold, Aarhus University Press 2011, 59) What she points out in terms of signal media is as important: after signs come signals, and the media of signals needs a similar move as Deleuze did with film: to carve out the a-signifying material components for digital media too.

Such a-signifying components are rarely content to stay on one level, despite a lot of theory often placing primacy to software, hardware, or some other level. Various levels feed into each other; this relates to what Guattari calls mixed semiotics, and we can here employ the idea of a medianature-continuum.  The a-signifying level of signs is embedded in the a-signifying materiality of processes and components.

In short, it’s continuums all the way down (and up again), soft to hard, hardware to signs. In software studies (see: David M. Berry, The Philosophy of Software. Code and Mediation in the Digital Age,  Palgrave Macmillan 2011, 95-96), the continuum from the symbol functions on higher levels of coding practices to voltage differences as a “lower hardware level” has been recognized: assembly language needs to be compiled, binary is what the computer “reads”, and yet such binaries take effect only through transistors; and if we really want to be hardcore, we just insist that in the end, it comes back to voltage differences (Kittler’s famous “There is no Software”-text and argument). Such is the methodology of “descent” that Foucault introduced as genealogy, but German media theory takes as a call to open up the machine physically and methodologically to its physics – and which leads into a range of artistic methodologies too, from computer forensics to data carvery. In other words, recognizing the way abstraction works in technical media from voltages and components to the more symbolic levels allows us to track back, as well, from the world of meanings and symbols – but also a-signification – to level of dirty matter.

 

Humm your code, “dah-dit-dah-dit”

Media amateurism has been an integral part of modern culture way before social media kicked in with its own DIY spirit. The electronic hobbyists and tinkerers of 1970s were themselves too preceded by so many earlier forms of learning communication and building circuits. Code-based culture does not then begin with software as we know it – from the emergence of computing and the much later emergence of computer languages as separate entities that relate to the mythologies of coders, hackers and controlling the hardware through the magical language of code (for a wonderful recent excavation into ontologies of software, see Wendy Chun’s Programmed Visions).

“Thousands of Radio Amateurs find it easy to Learn Code”, read a main title in Popular Science (March 1932), describing the process of getting a radio amateur license and the earlier technological discourse concerning machine-knowledge. Radio amateurism and wireless DIY of the earlier decades of 20th century represents itself perhaps one of the most important media archaeological reference points when thinking about contemporary technological DIY culture, and one can find interesting ideas from that discourse.  The way knowledge about machines, code and the professionalism is standardized and practice is itself fascinating – DIY as a crash course into key scientific discoveries of modernity, practically applied. Electrical functions needed to be internalized into a hands-on skill, as the article describes: “You must first master the elementary principles of electricity as given in the simpler textbooks on the subject. Then you must apply the principles of magnetism and electromagnetic action plus an understanding of the radio vacuum tube to mastering simple radio transmitting and receiving circuits. […] You don’t have to know all the ins and outs of complicated radio broadcast transmitting circuits, nor do you require a detailed knowledge of elaborate receiving circuits such as the heterodyne.” (72)

This class of amateurs was however someone who was part of a nationally regulated standardization process flagging the importance of this system of transmission – this regulation had to do with technical knowledge, ethics and legalities as well as speed of communication, or skills more widely: The amateur operation license test was the way to become an operator – the mythical figure still living in such discourses as The Matrix-film(s), the one in charge of the communication field – what message goes where, interpreting of code, sending of things, packets, people to addresses.

But it was grey, this area of knowledge – or at least reading through the regulations. Take paragraph 9 of the Radio Division Regulations for Operators: “Amateur Class. Applications for this class of license must pass a code test in transmission and reception at a speed of at least 10 words per minute, in Continental Morse Code (5 characters to the word). An applicant must pass an examination which will develop knowledge of the adjustment and operation of the apparatus which he desires to use and of the international regulations and acts of Congress in so far as they relate to interference with other radio communications and impose duties on all classes of operators.” Speed – speeding up of communication as part of modernity – was something that was still tied to the skills of the operators, and slowed down by the human needing to be trained.

Code, as indicated in the passage, meant of course Morse Code. Dit-dit-dit-dah. A tip given in Popular Science relates to a sensory approach to code as not only abstract pattern but something that relates to your ears and mouths: “In memorizing the code, try to think of the letters as different sounds rather than as so many dots or dashes. Think of the letter C, for example, as “dah-dit-dah-dit” and as dash followed by dot, followed by dash, followed by dot.” (73) Carnal knowledge?  Code in the flesh sounds much too poetic, but at least we could say, code in your mouth, ringing in your ears, feedback to your fingers tapping. Code, signal processing, transmission share so much with cultures of music, rhythmics, sound and voice.

(Forthcoming and related: a podcast interview with Paul Demarinis about hands-on, carnal knowing of technical media and media archaeological art.)

Do Some Evil

June 14, 2011 2 comments

It’s the opposite to “do no evil”, a call to think through the dirty materiality of media. Trick, deceive, bypass, exploit, short-circuit, and stay inattentive.

Hence, it is not only about “evil objects” as I perhaps myself have focused on (in Digital Contagions, and in other places), even if such objects can be vectors for and emblematic of stratagems of evil media. Evil media studies focuses on strategies that are mobilized as practices of theories. These strategies reach across institutions, and hence it is no wonder that Geert Lovink recently flags this as one approach through which to energize media studies.

Or more formally – Evil Media Studies “is a manner of working with a set of informal practices and bodies of knowledge, characterized as stratagems, which pervade contemporary networked media and which straddle the distinction between the work of theory and of practice”, write Andrew Goffey and Matthew Fuller in the chapter by the same name in The Spam Book.

For me, the attraction in Goffey and Fuller’s call is that it is material – material that is dynamic, non-representational, machinating and filled with energies that flow across software, social and aesthetic.

  1. Bypass Representation
  2. Exploit Anachronisms
  3. Stimulate Malignancy
  4. Machine the Commonplace
  5. Make the Accidental the Essential
  6. Recurse Stratagems
  7. The Rapture of Capture
  8. Sophisticating Machinery
  9. What is Good for Natural Language is Good for Formal Language
  10. Know your Data
  11. Liberate Determinism
  12. Inattention Economy
  13. Brains Beyond Language
  14. Keep Your Stratagem Secret As Long as Possible
  15. Take Care of the Symbols, The Sense Will Follow
  16. The Creativity of Matter

(the list from “Evil Media Studies” by Goffey and Fuller, in The Spam Book: On Porn, Viruses and Other Anomalous Objects From the Dark Side of Digital Culture, eds. Parikka & Sampson, Hampton Press 2009).

Follow

Get every new post delivered to your Inbox.

Join 127 other followers