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Depletion Design

December 5, 2012 1 comment

Depletion Design

A collection that looks really exciting: Depletion Design: A Glossary of Network Ecologies, edited by Carolin Wiedemann & Soenke Zehle. I was happy to be involved with a tiny text on dust and new materialism. A lot of my recent writing and interests have had to do with depletion, exhaustion, and things dead or discarded – as with zombie media. More things (texts) grim and grey forthcoming.

You can download the book here. Below a blurb about its contents.

“We, or so we are told, are running out of time, of time to develop alternatives to a new politics of emergency, as constant crisis has exhausted the means of a politics of representation too slow for the state of exception, too ignorant of the distribution of political agency, too focused on the governability of financial architectures. But new forms of individual and collective agency already emerge, as we learn to live, love, work within the horizon of depletion, to ask what it means to sustain ourselves, each other, again. Of these and other knowledges so created, there can no longer be an encyclopedia; a glossary, perhaps.”

Contributors: Marie-Luise Angerer (Cyborg), Franco ‘Bifo’ Berardi (Exhaustion, Soul Work), David M. Berry (On Terminality), Zach Blas (Queer Darkness), Drew S. Burk (Grey Ecology), Gabriella Coleman (Anonymous), Heidi Rae Cooley (Ecologies of Practice), Sebastian Deter- ding (Playful Technologies, Persuasive Design), Jennifer Gabrys (Natural History, Salvage), Johannes Grenzfurthner & Frank A. Schneider (Hackerspace), Eric Kluitenberg (Sustainable Immobility), Boyan Manchev (Disorganisation, Persistence), Lev Manovich (Software), Sonia Matos (Wicked Problems), Timothy Morton (Ecology without Nature), Jason W. Moore (Cri- sis), Anna Munster (Digital Embodiment), Brett Neilson (Fracking), Sebastian Olma (Biopoli- tics, Creative Industries, Vitalism), Luciana Parisi (Algorithmic Architecture), Jussi Parikka (Dust Matter), Judith Revel (Common), Ned Rossiter (Dirt Research), Sean Smith (Informa- tion Bomb), Hito Steyerl (Spam of the Earth).

#code2k12

November 27, 2012 1 comment

I am not the most qualified person to analyse the political economy and at times slightly exaggerated role of conferences; I do not really too often go to the big ones where the whole system of recruitment and other sort of social/affective work of academia happens. I am sure there are loads of management books on such topics and their importance. Not that I have anything against being social – just being a Finn you have to limit it a bit, not to get exhausted with the overwhelming number of people that would amount to the total number of a small Finnish village easily. However, at times events really strike a chord – like Code at the Swinburne University of Technology, Melbourne: a fantastic combination of academic quality and lovely people.

I am a firm believer in that the more interesting academic benefit of such events is not hearing someone speak, but that you are able to meet and talk outside the sessions; whether casual chattering or on the topic of the presentation. This is hardly a surprise. But it is not only the meet & greet networking silly management culture that we are persuaded to pursue, but actually having some affective pleasure from finding out that academics are not completely subsumed into corporate climb-the-ladder assholism.

Of course, talks can be really good in triggering ideas. What I mean by that is at least my own prespective that I have often trouble in immediately summarizing someone’s talk in its entirety, and instead I get nuggets, something that triggers an idea. In this sense as well, Code was a success.

The event was not focused down solely on software culture or critical code studies despite the frequent references to Chun, Galloway and Kittler – and some other usual suspects. I perceived something of an expanded notion of code in the sense that through the theme, a lot of presentations pointed to a broader context of materialities in which code takes place; logistics, management, intermedial relations, aesthetic, and non-computer placed coding of social actions/events like with the Human Fax Machine-experiment. Talks ranged from reddit to Ring(u), cars to Erica T. Carter, commandline to Google, and signal to Simondon. Code had already introduced its own approach to the idea even with a conference reading list!

Besides having the pleasure of listening to the fantastic keynotes by Anna Munster and Christian McCrea, for instance the plenary panel of Melissa Gregg, Ned Rossiter, Soenke Zehle and Mark Coté was the best one can hope for. Brilliant speakers all of whose I work admire a lot, and the topics were nicely resonating. For instance Gregg’s take on the Getting Things Done (GTD) software was something that illuminates what I tried to just briefly address in my own keynote on Cultural Techniques of Cognitive Capitalism (more on that later in a separate blog post): the entanglement of media, management, affect and modes of production in contemporary digital culture. Such practices, techniques and technologies frame the will for more time and freedom, as well as creativity, which ground notions such as cognitive capitalism, and in Gregg’s case she was able to show the deep layers of such ideas of “work smarter, not harder”. Exhaustion, tiredness and fatigue have not disappeared from the gendered worlds of management of office and post-office work. Such affect management and self control are excellent ways of articulating the curious emphasis on the cognitive and affective in relation to modes of production: they hover somewhere between of the tiring and energizing, of repetitive and creative. In this context, see also the Zooming Secretary game that Gregg started with — filing cabinets, telephones and coffee boosts; affective attunement.

It was also pleasure to hear Coté talk of his book project on Data Motility which is one of those great moments when we get someone with a fantastic knowledge of Italian political theory and current media theory talking about a topic of Digital Humanities. DH at times “forgets” the existence of media theory, as well as the longer history of humanities-technology partnering, but at the same time of course we need to be ready to update our theoretical perspectives in relation to new modes of quantities, qualities, and abstractions.

Coté ‘s book promises to be really exciting, offering an insight to data having a self-generated sense of movement as well as being the object of value creation: big social data is the sociality of the data for instance collected on social media, which highlights its polyvalence and social and economic valorisation. According to Coté big social data can be seen constituting a certain mode of humanness that humanities should tackle with. This sort of conditioning is the sort you get from the directions of Leroi-Gourhan and others. But it also points to the direction of debt, an interesting idea Coté suggests: what if we understand our relation with the data collected as one of debt, as analysed by for instance Lazzarato. Big social data in social media contexts is one of endless payments and demands of creating the social through actions, in order to justify our existence.

Both Rossiter and Zehle talked of logistics; Rossiter towards the worlds of media and management, transposition of labour to code & algorithms (which probably would resonate with some insights from Fuller & Goffey’s recent Evil Media) and Zehle in relation to gestures. Indeed, listening the two talks in the same panel made the audience aware of the multiscalar worlds of logistics – from human social affect and gestures, to the abstracted worlds of simulations and games in which management and logistics can be rehearsed.

Even if I mention only some of the papers here, throughout the conference I felt more inspired than in most of the events I visit. As said, this extends to the time outside the actual talks; people are engaged in several interesting projects, which made me actually, and without irony, feel rather ok about being an academic. And in that context, it was less painful to visit the other side of the world, Melbourne, and do two long haul flights within 10 days. I myself talked about some new things I am engaged in – a sort of a project pitch for something that might turn out to be a bigger project event – and gave a “master class” on Media Archaeology & Cultural Techniques.

The Age of Selection

December 27, 2011 Leave a comment

Capitalism. Think of it as a military drill operation. In order for us to be consumers and subject to advertising, we need to be trained. We need to realize choice, we need to understand selection, and we need to be trained to realize that advertising…is only for our benefit. Right?

From Popular Science, 1932

On Borrowed Time – Lazzarato and Debt

November 29, 2011 6 comments

Maurizio Lazzarato’s new book La fabrique de l’homme endetté is another fabulous, lucid and inspiring account from the Italian philosopher. The short book is, as the subtitle promises, an essay on the “neoliberal condition”, which in this case encompasses an analysis of debt. It could not be timelier. This is an obvious statement but the importance of debt from the macroeconomic level of public sector national crises in Europe and US to the microeconomic subjectivity of the individual agents cannot be overestimated. Indeed, what Lazzarato offers is a philosophico-historical analysis of the debt condition via Nietzsche, Marx, Deleuze & Guattari and Foucault.

Written in an accessible style, Lazzarato’s argument is easily summarized. What grounds the economic relation is not exchange as so often assumed in classical economic theories but the credit-debt relationship. This, in other words, is a relation of asymmetric power, which is the fundamental starting point for what is followed up by economic and political contexts (two tightly related fields, argues Lazzarato distinguishing himself from Badiou and Rancière’s argument concerning the autonomy of the political from the economic). Debt as a feature of neoliberalist policies affecting exactly the diminishment of the public sector gradually from the 1970s onwards is what Lazzarato insists as a better way to understand contemporary capitalism than talk of financial capitalism. With the creditor-debt relation he is able to talk of the subjectification process inside capitalism.

Lazzarato proceeds in a clear fashion, first taking aboard Nietzsche’s genealogy of morality and explication the debt relation as one of guilt. The relation of debt is one of morality and hence encompasses the social relation before establishing the economic. The precondition for debt is that you are able to make promises, project to the future, and establish a relation of future promises made now. This temporality is a significant feature in terms of how debt attaches to the morality, the embodied subject of capitalism that Lazzarato insists is not only cognitive. Indeed, in more than one passage he argues that the theses concerning cognitive capitalism are insufficient to understand the whole relation. The investment in the cognitive, and the cognitive as the motor of contemporary production is just one modality in a wider context. Indeed, later he goes on to elaborate what he calls a more “existentialist” mode of subjectivity at the centre of this neoliberal condition. Yet, this is not Sartrean existentialism, but one that comes from William James. The cognitive is only a small part of subjectivity that more fundamentally includes more intimate things – passions, impulsions, beliefs and desires. Hence, in this mix of Nietzsche-James one is looking at more non-cognitive forces that relate to a relation to future. This futurity is something that in various different ways has been suggested as a way to understand contemporary powers of security-capital, from pre-emption (Elmer and Opel), premediation (Grusin) and futur antérieur (Massumi).

For Lazzarato, this is an articulation of belief and the necessary incertitude as its atmospheric context, which is all embedded in the wider culture of risk that we find from the discourses of entrepreneurship to work in general. Hence, Nietzschean genealogy of bodily feelings (or lets call them affect, even if Lazzarato does not really talk of affects) is one that lends itself to understand what is the social enabling the capital relation.

When bringing in Marx to his analysis, Lazzarato refers to a much less known text, “Credit and Bank” (1844). This is what Lazzarato calls the Nietzschean Marx; one who sees the condition of debt entirely attached to the subjectivity of the poor, the one who is on borrowed time (hence, applies to the rent relation as well…). Here, to paraphrase Lazzarato (p.45), the credit does not characterize only labour, but the wider work that goes into the self – instead of just investing into physical or intellectual capacities, credit/debt is something that attaches to the morality (the future-orientedness) of the subjectivity, and hence is a question of ethics. To continue with Lazzarato’s explication of Marx, this relates to a total alienation as it touches not only a specific part of the worker’s time (that of work) but the whole ethics of being as someone who is promising, bearing risks, and assuming a future. What is captured is the future-prospect, or something that Lazzarato calls as the debt-relations’ asphyxiation of futures.

Throw in Deleuze and Guattari for good measure. Obviously, so much of Lazzarato’s analyses has been already implicitly about Deleuze-Guattarian emphases that he explicates in the book.  The “non-economic interpretation of economy” that DG’s emphasis of the production of the social brings in is again the point of asymmetry of power. As a certain anthropology of capital, it allows us to think, again, not exchange but debt/guilt/power as what enables the economy. The two monies of a) revenue/salary and b) capital need to be distinguished. The latter is what governs financial capitalism as a form of futurity (or pre-emption of futures) where the credit money is able to what kind of productions and products will actualize (and of course, one could add, it is not only about such but the constant deferral of the virtual money repackaged into new forms of debts – subprime).

To paraphrase Lazzarato (p.71), the approach he proposes is about the transversality of the debt/neoliberal condition. Employed, and unemployed, productive or unproductive, the state of debt runs through economic, political and social fields (ibid.). Picking up on Foucault’s points (and updating some others), Lazzarato reminds that the (neo)liberal condition is not about reduction of control and governing, as so often rhetorically claimed, but about emphasizing certain patterns of contradiction, accumulation of value and power, and minimizing the democratic possibilities of intervention (120).

For me, Lazzarato’s brilliant extended essay/book raises questions; for instance, how to elaborate the debt as embodied; Ie. what could be called, for the lack of a better word, “affective capitalism”, where the affect bit refers to the bodily and often non-cognitive states and excitations; of desires and impulsions; whether in the brain or in the gut. Could this be connected to the wider interest in brain sciences in the context of digital culture (interface design)? And the wider discourse of the brain – brain sciences in contemporary culture?

Could there be a mediatic way of continuing Lazzarato’s analyses, to connect the future-oriented subjectivity to analyses of the media technological condition of the human in contemporary neoliberalism?

 

Streets, music are contagious

February 26, 2011 Leave a comment

At the moment, I am trying to blog most of my media archaeology related notes and images on Cartographies of Media Archaeology (the work blog for my in-progress Media Archaeology and Digital Culture-book that I am writing for Polity Press). However, could not resist putting this up here – a short story and image from Illustrated London News, 19 December 1846.

Illustrated London News, December 1846

“London Street Music” features the street musician as a performing artist, giving a glimpse both to the 19th century worlds of entertainment and performance of street life, but also the pre-post-fordist emphasis on performance and affect. What writers such as Paolo Virno have identified as the mode of production in aesthetizised regimes of work: the virtuoso, the performing artist, was already his focus in A Grammar of Multitude. As Raunig puts Virno’s position in a summarizing fashion, while also pointing towards the problematic of relience on language by Virno:

“In post-Fordist capitalism, labor increasingly develops into a virtuosic performance that does not objectify itself into an end product; at the same time, this virtuosic form of labor demands a space that is structured like the public sphere.”
In the 1846 short article, the almost dangerous powers of the street musician are described in how they can capture the affect life of the listeners in public sphere: “How many suicides have been committed under his melancholy has not yet been clearly ascertained; but the effects of the orgue de Barbarie on the nervous system have been well known since Hogarth gave to the world his ‘Enraged Musician’.”

The worlds of technology (the new special street organ that differentiates this new brand of talent from “amateurs and artists”) and the worlds of music, the  ability to bring operatic cultures of Rossinian and Bellinian spheres to the wider public, make up this special brand of economies of cultural industry of affect. Naturally this reminds that the contagious force of affect has a longer history – in terms of the affect theories in music (baroque and the early 18th century for instance) as well as in social theory that emerged in the late 19th century where it was discussed in terms of public space, contagion, imitation and crowds.

War, scarcity and other playful things of life

January 21, 2010 Leave a comment


Fun Inc. by Tom Chatfield was not as interesting as I hoped it is going to be. For most parts, it was telling what I already knew; that games are not played only by teenaged boys in their cellars, alone, with a blood-craving look in their eyes. No, instead they are social, reach various social layers, teach us a variety of skills from emotional to intellectual, and that also the army and the education institutions are interested in them. Fair enough, perhaps we still need such books to spread out the fact that games are not just games, but constitute a key feature of contemporary digital culture. Its not only “games” as objects or products but a whole set of patterns of behavior, gestures, affects and emotions that constitute a wider field of “gamelike” elements of which digital culture consists of. Hence, such seeming oxymorons as serious games (games used for learning or other “serious” activities like politics) are taking over. Or then casual games, used to fill in that 3 minutes you have of your personal time. I am still yet to see that perfect post-fordist analysis of the management of time and a care for the self in the context of casual gaming.

To be fair, Chatfield included some nice sections. His chapter on Second Lives pointed out the weird patterns of labour of social media platforms — from goldfarming to such original interventions as Jeff Crouse and Stephanie Rothenberg’s Invisible Thread’s project that staged a virtual sweatshop on Second Life.

Thinking about gaming cultures, I was reminded of (quasi-)Zizekian ideas concerning how people want their own slavery and such social media and game platforms are good examples of such. They are both able to articulate the real world cultures of scarcity, but at time same time showing how it seems impossible to even think/desire outside such modes of capitalist scarcity. Chatfield mentions one early virtual world The Palace (1995) that was supposed to introduce a world without real life limitations. As Chatfield writes, people were not however ready for such radical ideas, “People, it turned out, were extremely attached to scarcity. They liked it so much, in fact, that not only did they prefer virtual worlds in which there were strict limits on available resources over ones in which you would simply have anything you wanted; they were actually prepared to pay money to spend time in these scarce worlds.” (173) In Zizekian terms, even if such a world without limitations was somehow possible there, people did not find the needed cognitive and affective attitudes of how to cope with that. What to do with that lack of scarcity? In terms of how it articulates the artificial scarcity continuously maintained by neoliberalism, such virtual worlds become really interesting.

Finally, again from one of the better chapters, this one on the one on war, Chatfield seems to write suddenly like Friedrich Kittler. Hence, I could not resist quoting him in length (Chatfield that is):

“In this respect, it’s clear that being well prepared for modern warfare shares many elements with good preparation for modern life: you need to be able to live and breathe certain kinds of software and hardware. Most of your actions are mediated by complex machines, while your sphere of power and information extends well beyond the personal space you occupy. You are a networked individual, using multiple tools, often deluged with information and options.” (192-193)

Having just yesterday finally seen Gamer, something that Steven Shaviro has been going on about (and for a good reason), this description seems apt and accurate idea of some of the techno-affective links between gaming cultures and war; what Shaviro brings in his wonderful analysis of Gamer is of course neoliberalism. I cannot but warmly recommend his text on the topic.

Tetris: The Training Ground

June 2, 2009 4 comments

>
I am for sure not the only one wishing Tetris a happy 25 year old birthday, but still, the game has deserved it. Its addicting, fun, and indeed: with no purpose in itself. Sounds familiar? Almost like everyday life, except the fun bit.

It’s also a wonderful piece of living media archaeology, especially now in the midst of the boom concerning “casual games”. That’s of course what mobile entertainment was/is supposed to be, but also all those small, simple games that you can just pick up / log into, and end as casually as you started them. Like mobile games, they are meant to kill the couple of minutes between chores, the tube trip to work place, or back, or the time while waiting for your date who is late.
Casual. Does not demand much attention, but enough to keep the game going. Addictive, but to a degree that it can be indeed left alone for a while. Part of the fragmented everyday routine, so that it can add an extra scale of fragmentation and hence act as a “training ground” for the crucial skills of contemporary work sphere: flexibity, readyness for changes, quickly shifting temporalities, etc.
I would be actually tempted to exaggerate that Tetris was an early crucial phase of this training — not only the senso-motorial skills that it and a bunch of other early games imposed on the user; but also in terms of its place as part of the everyday media sphere. I think Friedrich Kittler referred somewhere to discos as the training ground for future wars (the ability to react to impulses, maneuver in spaces defined by quick paced sonic and visual rhythms, etc.), but perhaps Tetris and other early games were the crucial training for our computerized post-Fordist sphere.

That’s actually what I quite often find lacking in some of the even brilliant Italian and Italian inspired writers of post-Fordism: a meticulous and accurate analysis of the network and computer society that contributes and frames those themes that Virno, Lazzarato, Negri, Hardt, etc. are offering. I know Bifo gets closer to this topic, but I feel that on this front, there is a huge amount to be done.

As a bonus, click here for 5 classic Tetris adverts! Hilarious stuff.
See also the Guardian story on the topic.

>Cultures of Creativity With No Talent: Cola-Olli

>As usual, I missed something that most of the country is following, this time Britain’s Got Talent. I was not too bothered about who Susan Boyle is, or the various “talented” Brits featured on the show such as the Stavros Flatley, even if, only too late, I started thinking about this in the context of the banality of talent shows more generally. How do such talent shows relate to the hype on “creative cultures”?

The origin of my interest was through a Finnish “talent” or actually a world record attempt TV-show, a low-budget show with completely average Finns trying to break records that probably never even existed. In terms of Youtube-

popularity, one of them broke the record all right: the so-called “Cola-Olli.” For the first time, he was featured in the programme in November 2006 when he tried to drink 1,5 litres of Coca Cola in approx. 45 seconds. Well, most of Finland knows by now that the guy never made it, and he had to interrupt the “test” after some two glasses with the almost by now legendary words: “ei pysty, liian hapokasta” — “can’t do this, too acid.” Cola-Olli became an instant ridiculed hit on Youtube (poor guy), which did not stop him from becoming a celebrity. Apparently, he was asked to perform on festivals and reappeared in the same TV-show later on only to lose a Cola-drinking duel with another talented young man.
In any case, we ended up talking with my friend Pasi Väliaho about Cola-Olli as an indexical character of the post-Fordist culture of “creativity.” The quotation marks around the word creativity are much needed. What such events of TV-shows are incidental of, is a culture of paradoxical loops of failure and insignificance, and we never reached a conclusion whether Cola-Olli was to be remembered for his complete failure or because that his attempt had no significance anyway. (Of course, as Milla reminded me, one of the contexts for Cola-Olli are the various eating competitions etc. especially in the US, that work as a certain kind of a potlach-culture, or turning the act of consumption into a celebrated talent when you stuff your mouth with a ridiculous amount of eggs, butter and whatever food-like substance!).
As a mock up of any celebration of cultures of creativity, or creative industries, or in a tongue in cheek fashion of Paolo Virno’s idea of the generic capacities of the human being (such as communication, language, creativity etc.) as the defining biopolitical engine for current culture, Cola-Olli was phenomenal. How about such TV-shows and acts that carry no kind of talent — more of an incapacity for anything, an acclaimed talent for something that is in any way easily negligible. Why should we care if someone can drink 1,5 litres of coke in 45 seconds, or if someone has a good attempt of being a good unicycling act (Britain’s Got Talent) or if someone thinks they can dance like Michael Jackson (BGT again) is worthwhile paying attention to. With such examples, and the whole concept, it becomes much more interesting to start thinking about the framing modes of attention, the attention economy, of such acts, than any potential skill, lack of skill, or interest in peculiar talents. If Musil wrote about the The Man Without Qualities as an emblematic figure of modernity, surely The Man Without Talent in this supposed culture of creativity is an updated version of the central character which is the engine for the discourse of “everyday talent.” I am not in any way agreeing with the silly elitism of people such as Andrew Keen (“The Cult of the Amateur”), but just proposing how such examples are voicing another kind of a viewpoint to the creative industries.
Quite often we find the reference to the logic of publicity and visibility as the defining force behind such programmes – the Warholian idea of every person having his or her 5 minutes of fame. However, perhaps it has to do as much with a rethinking of the whole notion of creativity and actually revealing something about the post-avantgarde sphere of Creative Cultures that we are dealing with. I am here reminded of Maurizio Lazzarato’s talk at Art and Immaterial Labour Symposium in London, January 2008. To really briefly summarize, Lazzarato pointed towards the key paradigmatic “values” of modernity: freedom, heterogeneity, difference and deviance, all capacities or “talent” of the artist. However, to put it shortly, such skills or values are not restricted to the artist anymore but are distributed across the whole of the social body which in Lazzarato’s discourse can be connected to societies of security (in the manner suggested by Foucault). Anyhow, Lazzarato tracks the genealogy of this idea through Duchamp and Kafka. For example Duchamp’s readymade is emblematic of concerns that could be relevant for all the “talent shows” of people with little traditional talent in the manner of how already “the readymade does not involve any virtuosity, technique or particular know-how, so it ‘desacralizes’ and deprofessionalizes the artist’s function…”. (Lazzarato, in Radical Philosophy 149, p. 27). Instead of the idea of the active, creative genius, we have the act of doing pretty much nothing; “Acting at the minimum”, as Lazzarato calls it; “doing nothing”, he writes, as the “refusal to accomplish what is asked of you, whether it be the passivity of the worker or the activity of the artist…”.
Lazzarato’s larger point relates to demonstrating how the act of the artist is not anymore set against work. The wider field of work and creativity have been renegotiated in a new regime of proximity. Indeed, such aesthetic practices and discourses should be also seen as productions of subjectivity, which is the generalization of some of the banality in avant-garde techniques to the general culture of creativity. (As a footnote: in his recent book Le gouvernement des inégalites Lazzarato talks about the regime of neoliberalism acting through the wider field of the social; intervening through a promotion of creativity and multiplicity in order to create the aspiration for entrepreneurship, the personalized “human capital” of each and every one’s powers of differentiation.)
The truth about Creative Industries is the grey banality of the everyday life at an ad-agency, or a games house where an increasing amount of the jobs has to do with administration and for example answering maintenance calls. (In some games houses apparently the figure is something like 25 % of people hired for creative design, 75 % for admin such as support lines.) Naturally this applies to universities as well, where the amount of admin is increasing in terms of personnel but also in terms of duties of the supposedly creative classes such as lecturers and researchers.
In this context, Cola-Olli is not so much a loser than only an emblematic figure of the middle-classes trying to find that last spark of uniqueness within admin cultures of creativity. Beyond talent, performing the banality of the everyday life in creative industries. He is the “readymade” performer of current culture obsessed with finding talent in every corner of life. And to be fair, if pressed with the question of what would be my creative talent, I would remain speechless. I could not perform any better than Cola-Olli in drinking Coke, or the Stavros Flatley family doing their mock Greek/Irish step dancing, nor could I sing. To put it in lyrics by Morrissey and the Smiths: ” She said: I know you and you cannot sing / I said: that’s nothing, you should hear me play the piano.” Hence, I have to remain academic swamped with loads of admin on my desk.

>Genitals in the Field of Vision

>If you happened to see an unusual amount of genitals a couple of days ago, you might have stumbled across Youtube’s “Porn Day” — a prankster or a media activist coup that was meant to raise awareness of the new music video policies on Youtube. So if you were looking for Hannah Montana or Jonas Brothers, you might have found something totally different, to put it bluntly. Responsibility was claimed by a Japanese message board community, but we could extend the logic a bit further.

It reminds first of all of the trick (real or folk lore) of inserting just a random image of a penis-in-action between film frames in the manner mentioned in the film Fight Club. The mind might not immediately notice what happened, but the brain and the nervous system registers that something was not right. It’s tempting to put your Zizek-hat on and start talking about ruptures in the fabric of the real world by an intrusion of something-that-does-not-fit-in. An unmotivated penis in the field of vision surely does that.
In such a manner, the thousands of porn clips posted on Youtube can be seen as such ruptures of expectations, of the narrative of the world to but it a bit metaphorically. Yet, we could as much claim that such a rupture is actually what holds together the logic of the Internet, and its the libidinal desires, the dirty side of us/our networks that maintains the libidinal economy and circulation. Its the anomalous that keeps the supposedly normal intact.
It took me three paragraphs to get to the point of flagging the new review (Mute magazine) by Luciana Parisi of Matteo Pasquinelli’s Animal Spirits. Parisi’s review is highly recommended. It picks up on the key strengths and weaknesses of Pasquinelli’s book, and resonates with some of the points I made in my review of the same book for Leonardo Digital reviews. Pasquinelli is able to complexify many of the dualisms haunting the supposedly liberating discourses of network culture and point towards the much more intriguing evil energies circulating through bodies, through networks. In the midst of the assumed free software and commons movements lies an assumption of the natural goodness of the human being (also targeting Chomsky) which neglects the at times implicit structurations of power that define any act of creation and cooperation. In other words, as also Parisi summarizes, the idea of freedom and non-rivalry of digital information hides the facts of “immaterial conflict” of living labour. To quote Parisi: “This conflict includes the economy of references, the race to meet deadlines, the competition for festival selection and between festivals and ‘the envious and suspicious attitudes among activists’ (p.49).”
Parisi also picks the point of critique that I did in my review. Pasquinelli’s critique against the code-theorists, and what seems to extend towards the whole of software studies, is way too broad and remains vague. Reading “code” and theorists of code only through an interest in codification that neglects the living materialities of the flesh, so to speak, neglects the more nuanced work done in software studies. Many of the theorists there, and who have paid attention to the concrete assemblages and practices of software as the key relay of network culture, have developed much more thoughtful ways of taking into account why code and software are not to be seen only as symbolic material but as Parisi writes, such modes of abstraction that involve energetic relations. I have recently tried to write about “ethologies of code” and point to the way how code should not be seen as representational and it should not be reduced to its function of codification of the intensities of any real of fleshy bodies. Instead, also code and software can be seen working through notions of relationality, affect and intensities of such relations. In the context of Pasquinelli, and Parisi’s review, she writes: “Codes are not simply binary systems of simulations that hide living conditions of existence. Codes are real abstractions that have an energetics equivalent to flesh and blood despite remaining utterly irreducible to any physical system. Pasquinelli’s insistence on the meta-structure of coding and the under-structure of living labour ultimately overlooks the materiality of code. Furthermore, by taking code culture at its face value, he ignores the weird and prolific underworld of esoteric software cultures.”
I find Parisi’s point excellent, and as said, something I have been developing is strongly in tune with this. Of course, the earlier projects on viralities and parasites tried already to take into account of such “animal energies” in network cultures, but the more recent paper is even more closely targeted on “ethologies of software.” Indeed, such points flag the need to be more aware of the dirty energies inside software cultures as well — the genitals and all in the field of not only vision but code.
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